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Phyz 

Phyz (Dax Phyz)
Phyz logo
Phyz screenshot
Latest release 1.03 / 2008-06-25
OS Windows
Type Game Engine
License Public domain
Website Dax Phyz Homepage

Phyz (Dax Phyz), is a public domain,[1] 2D physics engine with built-in editor and DirectX graphics and sound. In contrast to most other real-time physics engines, it is vertex based and stochastic. It's integrator is based on a SIMD-enabled assembly version of the Mersenne Twister random number generator, instead of traditional LCP or iterative methods, allowing simulation of large numbers of micro objects[2] with Brownian motion and macro effects such as object resonance[3] and deformation.

Contents

Description

Purpose

Dax Phyz is used to model and simulate rigid and soft body dynamics for educational and recreational purposes. There is no specified correlation between Phyz and reality.[4]

Features

  • Deformable and breakable objetcs.
  • Rod, stick, pin, slot, rocket, actuator and custom constraints.
  • Explosives.
  • Collision and break sound effects.
  • Message based interface.
  • Real-time, constraint-aware editing.

Platform availability

Phyz requires Windows with DirectX 9.0c (Summer 2004 Update).

PhyzLizp

PhyzLizp, included with Phyz, is an external application based on the Lisp programming language (Lizp 4). It can be used to measure and control events in Phyz, and to create Phyz extensions such as graphical interfaces, network gateways, non-linear constraints or games.[5]

See also

References

  1. ^ Phyz public domain release statement
  2. ^ Vladislav Popkov et al, 2002, J. Phys. A, Math. Gen. 35 7187-7204: A sufficient criterion for integrability of stochastic many-body dynamics. ISBN 9785901548127
  3. ^ Jan A. Freund (Humboldt-University, Germany) et al, ORAL session C32, 2006-03-12, Washington: Stochastic Resonance and Noise-Induced Phase Synchronization
  4. ^ Phyz FAQ
  5. ^ PhyzLizp description

External links

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